RippedCards

Introducing Ironman Full-Ante Magic

Hello fellow planeswalkers. Today, I bring to you one of the most ballsy formats of Magic to date. I give you the Ironman Full-Ante constructed format. Many of you may have heard the whispers of an old format from the Dark Ages of Magic when it was just getting off the ground, in terms of…

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Introducing Magic Store Champions

Introducing Store Champions! Sounds pretty epic, huh? Well it is. Starting with the current Magic set, Oath of the Gatewatch, players will collect one of 6 equipment cards or a re-roll card after each event. Once a player has collected all 6 unique equipment they earn the title of Store Champion and are awarded a…

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Oath of the Gatewatch Pre-release Weekend

Hello fellow planeswalkers! Friendly Fire is proud to announce that we will be hosting 4 amazing pre-release events, celebrating the newest Magic: the Gathering set, Oath of the Gatewatch, during the weekend of January 16th. Friendly Fire will be hosting a Midnight pre-release Single Player Sealed event for Magic’s next big set, Oath of the…

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Introducing Battle for Zendikar Magic League

Hello fellow planeswalkers! This October, Friendly Fire will be introducing a new type of Magic league with Battle for Zendikar. This league will promote community collaboration. Friends helping friends build decks and then pair up against each other for 3 rounds of non-elimination play. Introduction decks will be selected by each player on the first…

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Modern Musings: Ulamog, the Ceaseless Hunger

Modern Musings: Ulamog, the Ceaseless Hunger It was spoiled at PAX this weekend and the Magic playing world is in an uproar. Automatically Ulamog, the Ceaseless Hunger has shaken up the world of Commander. Today we approach the questions: Is this card good in Modern? What deck could it find a home in? The first step…

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Welcome to the Commander Conjecture

The Commander Conjecture is an article series dedicated to talking about the Commander format (also known as EDH or Elder Dragon Highlander). Like many great facets of modern game design, Commander is a mod, a parody of the game magic. It enables us to play large games, simulate epic battles, and play ultra-powerful cards that…

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Player Choice and Free Will. The Rules of your World

Last week we talked a little about The Stanley Parable and the notion of player choice and the seeming impossibility of implementing true freedom in a video game. Generally, this impossibility comes from the fact that no one can code to anticipate everything. As players, we readily accept this impossibility and often use that impossibility…